Commit 50f5b5cf by BellCodeEditor

auto save

parent 77f8b56e
Showing with 16 additions and 36 deletions
import pygame
import random
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((661, 481))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
FPSCLOCK = pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x2,x3,x4,x5,x6,x7,x8,x9,x10,x11=330
y2,y3,y4,y5,y6,y7,y8,y9,y10,y11=330
x2=330
y2=330
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
......@@ -31,7 +27,7 @@ snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
......@@ -47,7 +43,6 @@ while True:
setheading = 'down'
snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
elif setheading == "left":
......@@ -56,38 +51,23 @@ while True:
y -= 30
else:
y += 30
position.append((x, y))
if x2 or x3 or x4 or x5 or x6 or x7 or x8 or x9 or x10 or x11==x and y2 or y3 or y4 or y5 or y6 or y7 or y8 or y9 or y10 or y11==y:
if x2==x and y2==y:
x2=random.randint(0,21)
y2=random.randint(0,15)
x2=x2*30
y2=y2*30
else:
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (x2, y2))
screen.blit(food, (x3, y3))
screen.blit(food, (x4, y4))
screen.blit(food, (x5, y5))
screen.blit(food, (x6, y6))
screen.blit(food, (x7, y7))
screen.blit(food, (x8, y8))
screen.blit(food, (x9, y9))
screen.blit(food, (x10,y10))
screen.blit(food, (x11,y11))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(4)
\ No newline at end of file
FPSCLOCK.tick(0.01)
\ No newline at end of file
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