Commit 47a2e497 by BellCodeEditor

save project

parent 7236d2d5
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
import random
from pygame import locals
pygame.init()
backgroung = pygame.image.load("bg.png")
apple = pygame.image.load("apple.png")
right = pygame.image.load("right.png")
left = pygame.image.load("left.png")
up = pygame.image.load("up.png")
down = pygame.image.load("down.png")
body = pygame.image.load("body.png")
# 创建一个窗口
pingmu = pygame.display.set_mode((660,480))
x=270
y=240
apple_x = 360
apple_y = 330
heading = "Right"
postion = [(210,240),(240,240),(x,y)]
fps = pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and heading != "Left":
heading = "Right"
if event.key == locals.K_LEFT and heading != "Right":
heading = "Left"
if event.key == locals.K_UP and heading != "Down":
heading = "Up"
if event.key == locals.K_DOWN and heading != "Up":
heading = "Down"
pingmu.blit(backgroung,(0,0))
pingmu.blit(apple,(apple_x,apple_y))
postion.append((x,y))
if heading == "Right":
pingmu.blit(right,(x,y))
x+=30
elif heading == "Left":
pingmu.blit(left,(x,y))
x-=30
elif heading == "Up":
pingmu.blit(up,(x,y))
y-=30
elif heading == "Down":
pingmu.blit(down,(x,y))
y+=30
if apple_x == x and apple_y == y:
apple_x = random.randint(0,21)*30
apple_y = random.randint(0,15)*30
else:
postion.pop(0)
for i in range(len(postion)-1):
pingmu.blit(body,(postion[i]))
pygame.display.update()
fps.tick(15)
\ No newline at end of file
up.png

2.05 KB

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