Commit 472309de by BellCodeEditor

save project

parent 551de5d5
Showing with 24 additions and 2 deletions
...@@ -19,6 +19,9 @@ down = pygame.image.load('down.png') # 头 朝下 ...@@ -19,6 +19,9 @@ down = pygame.image.load('down.png') # 头 朝下
my_font=pygame.font.Font('neuropol.ttf',18) my_font=pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x=360
apple_y=300
score=0
setheading = "right" setheading = "right"
snake_head = right snake_head = right
...@@ -28,7 +31,8 @@ while True: ...@@ -28,7 +31,8 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: elif event.type==locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left": if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right' setheading = 'right'
snake_head = right snake_head = right
...@@ -53,7 +57,20 @@ while True: ...@@ -53,7 +57,20 @@ while True:
else: else:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
if x==apple_x and y==apple_y:
num1=random.randint(1,16)
num2=random.randint(1,16)
apple_x=30*num1-30
apple_y=30*num2-30
score+=10
else:
position.pop(0) position.pop(0)
if x<0 or x>630 or y<0 or y>450:
exit()
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -63,7 +80,11 @@ while True: ...@@ -63,7 +80,11 @@ while True:
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x, apple_y))
info="Score:"+str(score)
text=my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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