Commit 2e0825ca by BellCodeEditor

auto save

parent 7236d2d5
import pygame
while True:
class player:
def __init__(self,x,y):
self.x=x
self.y=y
self.width=60
self.height=60
self.velocity=0
def update(self,gravity):
self.velocity=gravity
self.y-=self.velocity
def render(self, window):
pygame.image.load(window("m1.png")),(self.x,self.y,self.width,self.height)
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apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import random
import pygame,sys
pygame.init()
from pygame import locals
x,y=240,120
apple_x,apple_y=360,300
#rx=240
#ry=120
#bx1=210
#by1=120
#bx2=180
#by2=120
#bx3=180
#by3=190
# 初始化pygame,为使用硬件做准备
pygame.init()
sj=pygame.time.Clock()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
z=[(180,90),(180,120),(210,120),(x,y)]
fx='right'
snakehead = right
while True:
for event in pygame.event.get():
print(event)
if event.type == locals.QUIT: #叉号
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and fx !='left':
fx = 'right'
snakehead = right
if event.key == locals.K_LEFT and fx !='right':
fx = 'left'
snakehead = left
if event.key == locals.K_UP and fx !='down':
fx = 'up'
snakehead = up
if event.key == locals.K_DOWN and fx !='up':
fx = 'down'
snakehead = down
if fx == 'right':
x += 30
elif fx == 'left':
x -= 30
elif fx == 'up':
y -= 30
else:
y += 30
# x+=30
z.append((x,y))
if x == apple_x and y == apple_y:
apple_x = random.randint(0,21)*30
apple_y = random.randint(0,15)*30
else:
z.pop(0)
# screen.blit(body,())
# z.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(snakehead, (x,y))
# 将贪吃蛇的身体画上去
for i in range(len(z)-1):
screen.blit(body,z[i])
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180,90))
# 将果实画上去
screen.blit(food, (apple_x, apple_y))
print(pygame.font.get_fonts())
self.font=pygame.font.SysFont(None,48)
self.font = pygame.font.SysFont('arial',48)
# 刷新画面
pygame.display.update()
sj.tick(4)
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up.png

2.05 KB

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