Commit 2db7cfe0 by BellCodeEditor

auto save

parent 1f712c95
Showing with 4 additions and 1 deletions
...@@ -13,7 +13,6 @@ FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -13,7 +13,6 @@ FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右 right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') # 身体 body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
...@@ -22,6 +21,7 @@ my_font=pygame.font.Font('neuropol.ttf',18) ...@@ -22,6 +21,7 @@ my_font=pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
food_x=360 food_x=360
food_y=300 food_y=300
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = "right"
...@@ -65,6 +65,7 @@ while True: ...@@ -65,6 +65,7 @@ while True:
else: else:
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -81,3 +82,4 @@ while True: ...@@ -81,3 +82,4 @@ while True:
screen.blit(text,(540,10)) screen.blit(text,(540,10))
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(5) FPSCLOCK.tick(5)
\ No newline at end of file
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