Commit 2c3dbe13 by BellCodeEditor

save project

parent c7e1c053
Showing with 6 additions and 2 deletions
...@@ -16,13 +16,15 @@ body = pygame.image.load('body.png') # 身体 ...@@ -16,13 +16,15 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font=pygame.font.Font('neuropol.ttf',20)
apple_x,apple_y=240,120 apple_x,apple_y=240,120
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -56,6 +58,7 @@ while True: ...@@ -56,6 +58,7 @@ while True:
if apple_x==x and apple_y==y: if apple_x==x and apple_y==y:
apple_x=random.randint(0,21)*30 apple_x=random.randint(0,21)*30
apple_y=random.randint(0,15)*30 apple_y=random.randint(0,15)*30
score+=10
else: else:
position.pop(0) position.pop(0)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -64,8 +67,9 @@ while True: ...@@ -64,8 +67,9 @@ while True:
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
text=my_font.render('score:'+str(score),False,(255,0,0))
# 将果实画上去 # 将果实画上去
screen.blit(text,(490,20))
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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