Commit 213a67de by BellCodeEditor

save project

parent e48bfc0d
Showing with 61 additions and 51 deletions
import pygame import pygame
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660,480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPSCLOCK = pygame.time.Clock()#pygame,时钟,控制游戏速度
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120 right = pygame.image.load('right.png')
position = [(180, 90), (180, 120), (210, 120), (x, y)] left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
setheading = "right"
snake_head = right snake_head = right
setheading = "right"
x,y=240,120
position = [(180,90),(180,120),(210,120),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left": if event.key== locals.K_RIGHT and setheading !="left":
setheading = 'right'
snake_head = right snake_head = right
if event.key == locals.K_LEFT and setheading != "right": setheading = "right"
setheading = 'left' if event.key == locals.K_LEFT and setheading !="right":
snake_head = left snake_head = left
if event.key == locals.K_UP and setheading != "down": setheading = "left"
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
            #明天改if event.key == locals.K_UP and setheading !="down":
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30                 snake_head = up      
else:                 setheading = "up"  
y += 30             if event.key == locals.K_DOWN and setheading !="up":
position.append((x, y))                 snake_head = down
position.pop(0)                 setheading = "down"
# 将背景图画上去              
screen.blit(background, (0, 0))     if setheading == "right":
# 将贪吃蛇的头画上去         x+=30
screen.blit(snake_head, position[-1])     elif setheading == "left":
# 将贪吃蛇的身体画上去         x-=30
for i in range(len(position)-1):     elif setheading == "up":
screen.blit(body, position[i])         y-=30
    elif setheading == "down":
# 将果实画上去         y+=30
screen.blit(food, (360, 300))     position.append((x,y))
# 刷新画面     position.pop(0)
pygame.display.update()     # 将背景图画上去
FPSCLOCK.tick(3)     screen.blit(background, (0, 0))
\ No newline at end of file     # 将贪吃蛇画上去
    screen.blit(snake_head, position[-1])
    # 将贪吃蛇的身体画上去
    for i in range(len(position)-1):
        screen.blit(body,position[i])
    # 将果实画上去
    screen.blit(food, (360, 300))
    # 刷新画面
    pygame.display.update()
    FPSCLOCK.tick(3)
\ No newline at end of file
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