Commit 1f47abc1 by BellCodeEditor

save project

parent 6580073d
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import pygame
import random
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
pygame.display.set_caption('贪吃蛇')
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
FPSCLOCK=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
#导入图片
right = pygame.image.load('right.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
#导入字体
my_font=pygame.font.Font('neuropol.ttf',25)
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
direction='right'
snake_head=right
right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
font=pygame.font.Font('neuropol.ttf',25)
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right"
snake_head = right
food_x=0
food_y=0
food_x=random.randint(2,21)*30
food_y=random.randint(2,15)*30
score=0
while True:
if x>630 or x<0 or y<0 or y>450:
text=font.render('Score:'+str(score),True,(0,0,0))
if (x,y) in position[0:-1]:
exit()
elif (x,y) in position[0:-1]:
if x<0 or x>630 or y<30 or y>450:
exit()
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==pygame.KEYDOWN:
if event.key==locals.K_UP and direction != 'down':
direction='up'
snake_head=up
if event.key==locals.K_DOWN and direction != 'up':
direction='down'
snake_head=down
if event.key==locals.K_LEFT and direction != 'right':
direction='left'
snake_head=left
if event.key==locals.K_RIGHT and direction != 'left':
direction='right'
snake_head=right
info='score:'+str(score)
text=my_font.render(info,True,(0,0,0))
if direction=='left':
x-=30
elif direction=='right':
x+=30
elif direction=='up':
y-=30
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y+=30
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(snake_head,position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body,position[i])
# 将果实画上去
screen.blit(food, (food_x, food_y))
screen.blit(text,(530,10))
if (x,y) == (food_x,food_y):
y += 30
position.append((x, y))
if (x,y)==(food_x,food_y):
food_x=random.randint(2,21)*30
food_y=random.randint(2,15)*30
position.append((x,y))
score+=1
else:
position.append((x,y))
position.pop(0)
#检测是否碰到边界
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (food_x, food_y))
screen.blit(text,(400,40))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(5)
FPSCLOCK.tick(10)
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