Commit 1bf3b345 by BellCodeEditor

save project

parent 7236d2d5
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
import random
pygame.init()
apple_x=90
apple_y=90
score=0
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右
apple = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
my_font=pygame.font.Font("neuropol.ttf",18)
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right"
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
if x==apple_x and y==apple_y:
num1=random.randint(1,22)
num2=random.randint(1,16)
apple_x= num1*30-30
apple_y= num2*30-30
else:
position.pop(0)
position.append((x, y))
info="Score"+str(score)
text=my_font.render(info,True,(0,0,0))
screen.blit(text,(0,0))
screen.blit(background, (0, 0))
screen.blit(snake_head, position[-1])
for i in range(len(position)-1):
screen.blit(body, position[i])
screen.blit(apple, (apple_x, apple_y))
pygame.display.update()
FPSCLOCK.tick(3)
up.png

2.05 KB

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