Commit 149a0f72 by BellCodeEditor

save project

parent 7d0c3a1c
Showing with 9 additions and 4 deletions

3.74 KB | W: | H:

2.05 KB | W: | H:

apple.png
apple.png
apple.png
apple.png
  • 2-up
  • Swipe
  • Onion skin
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -16,7 +16,7 @@ body = pygame.image.load('body.png') # 身体 ...@@ -16,7 +16,7 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('neuropol',18) my_font = pygame.font.Font('neuropol.ttf',18)
apple_x = 360 apple_x = 360
apple_y = 300 apple_y = 300
...@@ -63,7 +63,11 @@ while True: ...@@ -63,7 +63,11 @@ while True:
xboy = random.randint(1,16) xboy = random.randint(1,16)
apple_x = 30*xbox-30 apple_x = 30*xbox-30
apple_y = 30*xboy-30 apple_y = 30*xboy-30
score = score+10
else:
position.pop(0) position.pop(0)
if x < 0 or x > 630 or y < 0 or y > 450:
exit()
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -75,8 +79,8 @@ while True: ...@@ -75,8 +79,8 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x,apple_y)) screen.blit(food, (apple_x,apple_y))
info = "Score:" + str(score) info = "Score:" + str(score)
text = my_font.render(info,Ture,(0,0,0)) text = my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10)) screen.blit(text,(540,0))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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