Commit 13addb12 by BellCodeEditor

save project

parent 7236d2d5
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
import random
# 初始化pygame,为使用pygame做准备
pygame.init()
beijing = pygame.image.load("bg.png")
right = pygame.image.load("right.png")
left = pygame.image.load("left.png")
up = pygame.image.load("up.png")
down = pygame.image.load("down.png")
foot = pygame.image.load("apple.png")
body = pygame.image.load("body.png")
my_font= pygame.font.Font('neuropol.ttf',18)
screen=pygame.display.set_mode((360,300))
screen=pygame.display.set_mode((660,480))
FPSCLCOLCK=pygame.time.Clock()
x,y=240,120
po=[(180,90),(180,120),(210,120),(x,y)]
apple_x=360
apple_y=300
sg = "right"
snake_hand = right
score=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and sg != "left":
sg="right"
snake_hand = right
if event.key == locals.K_LEFT and sg != "right":
sg="left"
snake_hand = left
if event.key == locals.K_DOWN and sg != "up":
sg="down"
snake_hand = down
if event.key == locals.K_UP and sg != "down":
sg="up"
snake_hand = up
if sg =="right":
x+= 30
elif sg == "left":
x-=30
elif sg == "up":
y-=30
else:
y+=30
po.append((x,y))
if x==apple_x and y==apple_y:
num1=random.randint(1,22)
num2=random.randint(1,16)
apple_x=num1*30-30
apple_y=num2*30-30
else:
po.pop(0)
screen.blit(beijing,(0,0))
screen.blit(snake_hand,po[-1])
for i in range(len(po)-1):
screen.blit(body,po[i])
screen.blit(foot,(apple_x,apple_y))
info = "score"+str(score)
text = my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
pygame.display.update()
FPSCLCOLCK.tick(10)
\ No newline at end of file
up.png

2.05 KB

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