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Commit
057220fa
authored
3 years ago
by
BellCodeEditor
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parent
b53c3a4e
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with
6 additions
and
4 deletions
snake.py
snake.py
View file @
057220fa
...
@@ -40,6 +40,8 @@ while True:
...
@@ -40,6 +40,8 @@ while True:
setheading
=
"up"
setheading
=
"up"
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
setheading
=
"down"
setheading
=
"down"
if
x
<
0
or
x
>
630
or
y
<
0
or
y
>
450
:
exit
()
if
setheading
==
"right"
:
if
setheading
==
"right"
:
x
+=
30
x
+=
30
snake_hard
=
right
snake_hard
=
right
...
@@ -58,7 +60,7 @@ while True:
...
@@ -58,7 +60,7 @@ while True:
b
=
random
.
randint
(
1
,
16
)
b
=
random
.
randint
(
1
,
16
)
apple_x
=
a
*
30
-
30
apple_x
=
a
*
30
-
30
apple_y
=
b
*
30
-
30
apple_y
=
b
*
30
-
30
score
+=
10
score
+=
9999999999999999999999999999999999999999999999999999999999999
else
:
else
:
positine
.
pop
(
0
)
positine
.
pop
(
0
)
# 将背景图画上去
# 将背景图画上去
...
@@ -72,8 +74,8 @@ while True:
...
@@ -72,8 +74,8 @@ while True:
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
info
=
"Score"
+
str
(
score
)
info
=
"Score"
+
str
(
score
)
text
=
my_font
.
render
(
info
,
True
,(
0
,
0
,
0
))
text
=
my_font
.
render
(
info
,
True
,(
0
,
0
,
0
))
screen
.
blit
(
text
,(
54
0
,
10
))
screen
.
blit
(
text
,(
0
,
10
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
# 设置帧数
# 设置帧数
FPSCLOCK
=
pygame
.
time
.
Clock
();
FPSCLOCK
.
tick
(
6
)
FPSCLOCK
=
pygame
.
time
.
Clock
();
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
\ No newline at end of file
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