Commit f7a2d8c3 by BellCodeEditor

save project

parent 8783cb13
Showing with 8 additions and 4 deletions
...@@ -16,6 +16,7 @@ body = pygame.image.load('body.png') # 身体 ...@@ -16,6 +16,7 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font=pygame.font.Font('neuropo1.ttf',18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
...@@ -57,6 +58,9 @@ while True: ...@@ -57,6 +58,9 @@ while True:
position.append((x, y)) position.append((x, y))
else: else:
position.pop(0) position.pop(0)
if x<0 or x>630 or y <0 or y>450:
exit()
# 将背景图画上去 # 将背景图画上去
if x==apple_x and apple_y: if x==apple_x and apple_y:
num1=range.randint(1,22) num1=range.randint(1,22)
...@@ -72,13 +76,13 @@ while True: ...@@ -72,13 +76,13 @@ while True:
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food,(apple_x,apple_y) )
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
info="Score"+str(score)
text=my_font.render(info,True,(0,0,0))
screen.blit
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment