Commit ed1eeda4 by BellCodeEditor

save project

parent a17f044d
Showing with 50 additions and 50 deletions
import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
FPSCLOCK=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
right=pygame.image.load('right.png')
left=pygame.image.load('left.png')
right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x = 360 # 苹果横坐标
apple_y = 300 # 苹果纵坐标
setheading = "right"
snake_head = right
x,y=240,120
p=[(180,90),(180,120),(210,120),(240,120)]
apple_x,apple_y=360,300
setheading="right"
snake_head=right
#
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
elif event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left":
setheading='right'
snake_head=right
if event.key==locals.K_RIGHT and setheading !="right":
setheading='left'
snake_head=left
if event.key==locals.K_RIGHT and setheading !="down":
setheading='up'
snake_head=up
if event.key==locals.K_RIGHT and setheading !="up":
setheading='down'
snake_head=dwon
if setheading=="right":
x+=30
if setheading=="left":
x-=30
if setheading=="up":
y-=30
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y+=30
p.append((x,y))
p.pop(0)
y += 30
position.append((x, y))
# 贪吃蛇吃到了苹果
if x == apple_x and y == apple_y:
apple_x = random.randint(0, 660)
apple_y = random.randint(0, 480)
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right,p[-1])
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(p)-1):
screen.blit(body,p[i])
if x==apple_x and y==apple_y:
apple_x=random.randint(0,600)
apple_y=random.randint(0,480)
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (apple_x, apple_y))
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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