Commit df13adf1 by BellCodeEditor

save project

parent bbf211d0
Showing with 11 additions and 5 deletions
...@@ -17,14 +17,16 @@ body = pygame.image.load('body.png') # 身体 ...@@ -17,14 +17,16 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x = 660 apple_x = 360
apple_y = 480 apple_y = 360
setheading = "right" setheading = "right"
snake_head = right snake_head = right
screen = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -61,7 +63,7 @@ while True: ...@@ -61,7 +63,7 @@ while True:
num2 = random.randint(1,16) num2 = random.randint(1,16)
apple_x = num1*30 - 30 apple_x = num1*30 - 30
apple_y = num2*30 - 30 apple_y = num2*30 - 30
screen + 1
else else
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
...@@ -75,6 +77,10 @@ while True: ...@@ -75,6 +77,10 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food,(apple_x,apple_y)) screen.blit(food,(apple_x,apple_y))
info = my_font.render(info,Trne,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(2)
\ No newline at end of file \ No newline at end of file
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