Commit dcd0c6f2 by BellCodeEditor

save project

parent 315578c9
File added
File added
File added
File added
File added
...@@ -17,7 +17,7 @@ body = pygame.image.load('body.png') # 身体 ...@@ -17,7 +17,7 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('vga936.fon',18) my_font = pygame.font.Font('COMICBD.TTF',30)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
...@@ -61,10 +61,13 @@ while True: ...@@ -61,10 +61,13 @@ while True:
if x == apple_x and y == apple_y: if x == apple_x and y == apple_y:
n11111 = random.randint(1,22) n11111 = random.randint(1,22)
n22222 = random.randint(1,16) n22222 = random.randint(1,16)
score += 1
apple_x = 30*n11111-30 apple_x = 30*n11111-30
apple_y = 30*n11111-30 apple_y = 30*n11111-30
else: else:
position.pop(0) position.pop(0)
if x < 0 or x > 630 or y < 0 or y > 450:
exit()
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
......
import pygame
a = pygame.font.get_fonts()
print(a)
\ No newline at end of file
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