Commit b69a5cca by BellCodeEditor

save project

parent 541a2ad5
Showing with 14 additions and 4 deletions
import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
......@@ -16,15 +16,17 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
my_font=pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x,apple_y=660,480
apple_x,apple_y=630,430
setheading = "right"
snake_head = right
score=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -55,7 +57,8 @@ while True:
y += 30
position.append((x, y))
position.pop(0)
import random
if x==apple_x and y==apple_y:
apple_x.random.randint(0,660)
......@@ -63,14 +66,17 @@ while True:
num2=(random.randint(1,16))
apple_x=30*num-30
apple_y=30*num2-30
score=+10
else:
position.pop(0)
if x<0 or x>630 or y <0 or y>450:
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[1])
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
......@@ -78,6 +84,9 @@ while True:
# 将果实画上去
screen.blit(food, (apple_x, apple_y))
d="score:"+str(score)
text=my_font.render(d,True,(0,0,0))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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