Commit b4dd8104 by BellCodeEditor

save project

parent dbb20457
Showing with 18 additions and 3 deletions
...@@ -17,6 +17,7 @@ body = pygame.image.load('body.png') # 身体 ...@@ -17,6 +17,7 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
...@@ -26,6 +27,7 @@ apple_y=300 ...@@ -26,6 +27,7 @@ apple_y=300
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -58,11 +60,20 @@ while True: ...@@ -58,11 +60,20 @@ while True:
position.append((x, y)) position.append((x, y))
if x == apple_x and y == apple_y: if x == apple_x and y == apple_y:
apple_x = random.randint(0,660) num1_x = random.randint(1,22)
apple_y = random.randint(0,480) num2_y = random.randint(1,16)
apple_x=num1_x*30-30
apple_y=num2_y*30-30
score = score+10
else:
position.pop(0)
if x < 0 or x > 630 or y < 0 or y > 450:
exit()
for i in range(len(position)-1):
if position[i]==position[len(position)-1]:
exit()
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -73,6 +84,9 @@ while True: ...@@ -73,6 +84,9 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x,apple_y)) screen.blit(food, (apple_x,apple_y))
info = "Score: " + str(score)
text = my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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