Commit b4b4d4cf by BellCodeEditor

save project

parent a83a1548
Showing with 18 additions and 12 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -16,15 +17,16 @@ body = pygame.image.load('body.png') # 身体 ...@@ -16,15 +17,16 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('neuropol.ttf', 18) # 字体
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x = 360 # 苹果横坐标
apple_y = 300 # 苹果纵坐标
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score = 0 score = 0
apple_x=360
apple_y=300
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -55,6 +57,14 @@ while True: ...@@ -55,6 +57,14 @@ while True:
else: else:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
# 贪吃蛇吃到了苹果
if x == apple_x and y == apple_y:
num1= random.randint(1, 22) # 横排第几个格子
num2 = random.randint(1, 16) # 竖排第几个格子
apple_x = 30*num1-30 # 苹果的x坐标
apple_y = 30*num2-30 # 苹果的y坐标
else:
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -65,16 +75,11 @@ while True: ...@@ -65,16 +75,11 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
if x == apple_x and y == apple_y: # 绘制分数
num1 = random.randint(1,22) info = "Score:"+ str(score)
num2 = random.randint(1,16) text = my_font.render(info, True, (0, 0, 0))
apple_x = num1*30-30 screen.blit(text, (540, 10))
apple_y = num2*30-30
else:
position.pop(0)
info = "Score"+sty(score)
text = my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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