Commit b36935b3 by BellCodeEditor

save project

parent b6194da7
Showing with 12 additions and 5 deletions
...@@ -8,7 +8,7 @@ pygame.init() ...@@ -8,7 +8,7 @@ pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
score = 0
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右 right = pygame.image.load('right.png') # 头 朝右
...@@ -17,13 +17,13 @@ body = pygame.image.load('body.png') # 身体 ...@@ -17,13 +17,13 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('neuropol.ttf', 18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = "right"
snake_head = right snake_head = right
apple_x = 330 apple_x = 360
apple_y = 210 apple_y = 210
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -55,6 +55,7 @@ while True: ...@@ -55,6 +55,7 @@ while True:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
if x == apple_x and y ==apple_y: if x == apple_x and y ==apple_y:
score += 10
num1 = random.randint(1, 22) num1 = random.randint(1, 22)
num2 = random.randint(1, 16) num2 = random.randint(1, 16)
apple_x = num1 * 30 - 30 apple_x = num1 * 30 - 30
...@@ -71,6 +72,12 @@ while True: ...@@ -71,6 +72,12 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
info = "Score"+ str(score)
text = my_font.render(info, True,(0,0,0))
screen.blit(text, (540, 10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
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