Commit a47ec0f4 by BellCodeEditor

auto save

parent 5ad3e972
Showing with 5 additions and 14 deletions
...@@ -16,7 +16,6 @@ body = pygame.image.load('body.png') # 身体 ...@@ -16,7 +16,6 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('neuropol.ttf', 18) # 字体
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
...@@ -24,7 +23,6 @@ apple_x = 360 # 苹果横坐标 ...@@ -24,7 +23,6 @@ apple_x = 360 # 苹果横坐标
apple_y = 300 apple_y = 300
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -56,16 +54,10 @@ while True: ...@@ -56,16 +54,10 @@ while True:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
if x == apple_x and y == apple_y: if x == apple_x and y == apple_y:
num1= random.randint(1, 22) # 横排第几个格子 apple_x = random.randint(0, 660)
num2 = random.randint(1, 16) # 竖排第几个格子 apple_y = random.randint(0, 480)
apple_x = 30*num1-30 # 苹果的x坐标
apple_y = 30*num2-30 # 苹果的y坐标
score+=5
else:
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
if x < 0 or x > 630 or y < 0 or y > 450:
exit()
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1]) screen.blit(snake_head, position[-1])
...@@ -73,9 +65,7 @@ while True: ...@@ -73,9 +65,7 @@ while True:
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (360, 300))
info = "Score:"+ str(score) # 刷新画面
text = my_font.render(info, True, (0, 0, 0))
screen.blit(text, (540, 10))
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment