Commit 8dc31b54 by BellCodeEditor

auto save

parent eb57d78b
apple.png

2.05 KB

a=6 #用a表示长方形的长,并赋值为6
b=3 #用b表示长方形的长,并赋值为3
s=a*b #用s表示长方形的面积,并利用面积公式表示出表达式
print("长方形的面积是"+str(s)) #输出长方形面积
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bg.png

22.5 KB

body.png

1.4 KB

import turtle
pen=turtle.Pen()
pen.pensize(5)
pen.speed(1234567)
pen.pencolor("pink")
pen.right(45)
for i in range(5):
pen.circle(70,90)
pen.left(90)
pen.circle(70,90)
pen.left(120)
pen.left(15)
pen.hideturtle()
turtle.done()
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import turtle
#turtle.pencolor("blue")
turtle.color("green","red")
turtle.fillcolor("yellow")
turtle.forward(100)
turtle.done()
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down.png

2.01 KB

import turtle
a=turtle.Pen()
a.speed(20)
a.pensize(5)
a.penup()
a.goto(0,-200)
a.pendown()
a.circle(200)
a.penup()
a.goto(-100,50)
a.fillcolor("blue")
a.begin_fill()
a.pendown()
a.circle(20)
a.end_fill()
a.penup()
a.goto(100,50)
a.fillcolor("blue")
a.begin_fill()
a.pendown()
a.circle(20)
a.end_fill()
a.penup()
a.goto(0,50)
a.fillcolor("red")
a.begin_fill()
a.pendown()
a.circle(-50,steps=3)
a.end_fill()
a.penup()
a.goto(-150,-70)
a.pendown()
a.goto(0,-170)
a.goto(150,-70)
a.goto(-150,-70)
a.goto(-50,-70)
a.right(90)
a.fillcolor("pink")
a.begin_fill()
a.circle(50,180)
a.end_fill()
a.hideturtle()
turtle.done()
left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120
apple_x=360
apple_y=300
position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right"
snake_head = right
score = 0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
position.append((x, y))
if x==apple_x and y==apple_y:
num1= random.randint(1,22)
num2 = random.randint(1,16)
apple_x = 30*num1-30
apple_y = 30*num2-30
else:
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (apple_x,apple_y ))
# 刷新画面
info = "Score"+ str(score)
text =my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
pygame.display.update()
FPSCLOCK.tick(3)
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up.png

2.05 KB

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