Commit 82c3c4f9 by BellCodeEditor

save project

parent eb57d78b
File added
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右
food1 = pygame.image.load('apple.png')
food2 = pygame.image.load('apple.png')
food3 = pygame.image.load('apple.png')
food4 = pygame.image.load('apple.png')
food5 = pygame.image.load('apple.png')
food6 = pygame.image.load('apple.png')
food7 = pygame.image.load('apple.png')
food8 = pygame.image.load('apple.png')
food9 = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right"
snake_head = right
apple_x1=360
apple_y1=300
apple_x2=390
apple_y2=300
apple_x3=330
apple_y3=300
apple_x4=330
apple_y4=330
apple_x5=360
apple_y5=330
apple_x6=390
apple_y6=330
apple_x7=330
apple_y7=360
apple_x8=360
apple_y8=360
apple_x9=390
apple_y9=360
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
position.append((x, y))
if x==apple_x1 and y==apple_y1:
num1=random.randint(0,22)
num2=random.randint(0,16)
apple_x1=30*num1-30
apple_y1=30*num2-30
elif x==apple_x2 and y==apple_y2:
num1=random.randint(0,22)
num2=random.randint(0,16)
apple_x2=30*num1-30
apple_y2=30*num2-30
elif x==apple_x3 and y==apple_y3:
num1=random.randint(0,22)
num2=random.randint(0,16)
apple_x3=30*num1-30
apple_y3=30*num2-30
elif x==apple_x4 and y==apple_y4:
num1=random.randint(0,22)
num2=random.randint(0,16)
apple_x4=30*num1-30
apple_y4=30*num2-30
elif x==apple_x5 and y==apple_y5:
num1=random.randint(0,22)
num2=random.randint(0,16)
apple_x5=30*num1-30
apple_y5=30*num2-30
elif x==apple_x6 and y==apple_y6:
num1=random.randint(0,22)
num2=random.randint(0,16)
apple_x6=30*num1-30
apple_y6=30*num2-30
elif x==apple_x7 and y==apple_y7:
num1=random.randint(0,22)
num2=random.randint(0,16)
apple_x7=30*num1-30
apple_y7=30*num2-30
elif x==apple_x8 and y==apple_y8:
num1=random.randint(0,22)
num2=random.randint(0,16)
apple_x8=30*num1-30
apple_y8=30*num2-30
elif x==apple_x9 and y==apple_y9:
num1=random.randint(0,22)
num2=random.randint(0,16)
apple_x9=30*num1-30
apple_y9=30*num2-30
else:
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food1, (apple_x1, apple_y1))
screen.blit(food2, (apple_x2, apple_y2))
screen.blit(food3, (apple_x3, apple_y3))
screen.blit(food4, (apple_x4, apple_y4))
screen.blit(food5, (apple_x5, apple_y1))
screen.blit(food6, (apple_x6, apple_y2))
screen.blit(food7, (apple_x7, apple_y3))
screen.blit(food8, (apple_x8, apple_y4))
screen.blit(food9, (apple_x9, apple_y4))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
up.png

2.05 KB

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