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Commit 780bb35f authored a year ago by BellCodeEditor's avatar BellCodeEditor
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parent c99073f7
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Showing with 14 additions and 1 deletions
  • snake.py
  • 游戏失败.png
  • 游戏成功.png
snake.py
View file @ 780bb35f
...@@ -17,7 +17,9 @@ body = pygame.image.load('body.png') # 身体 ...@@ -17,7 +17,9 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') down = pygame.image.load('down.png')
my_font=pygame.font.Font('neuropol.ttf',18) # 头 朝下 my_font=pygame.font.Font('neuropol.ttf',18)
cg=pygame.image.load('游戏成功.png')
sb=pygame.image.load('游戏失败.png')
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
...@@ -61,8 +63,19 @@ while True: ...@@ -61,8 +63,19 @@ while True:
apple_y=random.randint(0,15) apple_y=random.randint(0,15)
apple_x=apple_x*30 apple_x=apple_x*30
apple_y=apple_y*30 apple_y=apple_y*30
score+=10
else: else:
position.pop(0) position.pop(0)
if x < 0 or x > 630 or y < 0 or y > 450:
screen.blit(sb,(135,145))
pygame.display.flip()
pygame.time.wait(4000)
exit()
if score==200:
screen.blit(cg,(135,145))
pygame.display.flip()
pygame.time.wait(4000)
exit()
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
......
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游戏失败.png 0 → 100644
View file @ 780bb35f
游戏失败.png

14.7 KB

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游戏成功.png 0 → 100644
View file @ 780bb35f
游戏成功.png

11.5 KB

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