Commit 6dae1a75 by BellCodeEditor

save project

parent 8332e155
Showing with 8 additions and 4 deletions
......@@ -7,7 +7,7 @@ pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
score=0
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右
......@@ -16,6 +16,7 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
font=pygame.font.SysFont('neuropol.ttf',40)
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
......@@ -53,9 +54,11 @@ while True:
else:
y += 30
position.append((x, y))
if x==apple_x and y==apple_y:
apple_x=random.randint(1,21)*30
apple_y=random.randint(1,15)*30
score+=1
else:
position.pop(0)
# 将背景图画上去
......@@ -65,9 +68,10 @@ while True:
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
text=font.render('SCORE:'+str(score),True,(100,100,100))
# 将果实画上去
screen.blit(food,(apple_x, apple_y))
screen.blit(text,(510,10))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
FPSCLOCK.tick(7)
\ No newline at end of file
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