Commit 632f2f8f by BellCodeEditor

save project

parent 552f825f
Showing with 10 additions and 1 deletions
...@@ -17,7 +17,9 @@ body = pygame.image.load('body.png') # 身体 ...@@ -17,7 +17,9 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font=pygame.font.Font('neuropol.ttf',20)
score=0
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x=360 apple_x=360
...@@ -61,8 +63,10 @@ while True: ...@@ -61,8 +63,10 @@ while True:
num2=random.randint(1,16) num2=random.randint(1,16)
apple_x = num1*30-30 apple_x = num1*30-30
apple_y = num2*30-30 apple_y = num2*30-30
else: else:
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -71,8 +75,13 @@ while True: ...@@ -71,8 +75,13 @@ while True:
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
#绘制分数
info='Score:'+str(score)
text = my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x,apple_y)) screen.blit(food,(apple_x,apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
......
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