Commit 5a0615f4 by BellCodeEditor

save project

parent eb57d78b
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
import random
from pygame import locals
# 初始化pygame,为使用pygame做准备
pygame.init()
background=pygame.image.load('bg.png')
right=pygame.image.load('right.png')
apple=pygame.image.load('apple.png')
body=pygame.image.load('body.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
my_font = pygame.font.SysFont('ROMAN.FON',18)
# 创建一个窗口
screen=pygame.display.set_mode((660,480))
FPSCLOCK=pygame.time.Clock()
x,y=240,120
apple_x,apple_y=360,300
position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head=right
score=0
while True:
for event in pygame.event.get():
if event.type==locals.QUIT:
#接收到退出事件后退出程序
exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT and setheading!="left":
setheading = 'right'
snake_head=right
elif event.key == pygame.K_LEFT and setheading!="right":
setheading = 'left'
snake_head=left
elif event.key == pygame.K_UP and setheading!="down":
setheading = 'up'
snake_head=up
elif event.key == pygame.K_DOWN and setheading!="up":
setheading = 'down'
snake_head=down
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y))
if x==apple_x and y==apple_y:
num1=random.randint(1,22)
num2=random.randint(1,16)
apple_x=num1*30-30
apple_y=num2*30-30
score+=10
else:
position.pop(0)
if x<0 or x>630 or y<0 or y>450:
exit()
screen.blit(background,(0,0))
screen.blit(snake_head,(x,y))
for i in range(len(position)-1):
screen.blit(body,position[i])
#screen.blit(body,(210,120))
#screen.blit(body,(180,120))
#screen.blit(body,(180,90))
screen.blit(apple,(apple_x,apple_y))
info="Score"+str(score)
text=my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
pygame.display.update()
FPSCLOCK.tick(7)
\ No newline at end of file
up.png

2.05 KB

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