Commit 51112f1e by BellCodeEditor

save project

parent d9611258
Showing with 9 additions and 7 deletions
...@@ -43,9 +43,7 @@ while True: ...@@ -43,9 +43,7 @@ while True:
if event.key == locals.K_DOWN and setheading != "up": if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down' setheading = 'down'
snake_head = down snake_head = down
if x == apple_x and y == apple_y:
apple_x = rangom.randint(0,660)
apple_y = random.randint(0,480)
# 设置贪吃蛇的头部坐标 # 设置贪吃蛇的头部坐标
if setheading == "right": if setheading == "right":
x += 30 x += 30
...@@ -55,10 +53,13 @@ while True: ...@@ -55,10 +53,13 @@ while True:
y -= 30 y -= 30
else: else:
y += 30 y += 30
position.append((x,y))
if x == apple_x and y == apple_y: if x == apple_x and y == apple_y:
apple_x = random.randint(0,660) num1 = random.randint(1,22)
apple_y = random.randint(0,480) num2 = random.randint(1,16)
position.append((x, y)) apple_x = num1*30-30
apple_y = num2*30-30
else:
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -69,7 +70,7 @@ while True: ...@@ -69,7 +70,7 @@ while True:
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x, apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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