Commit 4de4eb97 by BellCodeEditor

save project

parent eb57d78b
1.png

7.66 KB

2.png

7.64 KB

3.png

7.65 KB

apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

luli3.png

7.63 KB

File added
right.png

2.05 KB

import pygame
import random
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('2.png')
body = pygame.image.load('apple.png')
food = pygame.image.load('body.png')
left = pygame.image.load('3.png')
up = pygame.image.load('luli3.png')
down = pygame.image.load('1.png')
x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)]
apple_x = 360
apple_y = 300
setheading = 'right'
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading !='left':
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading !='right':
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading !='down':
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading !='up':
setheading = 'down'
snake_head = down
if setheading == 'right':
x += 30
elif setheading == 'left':
x -= 30
elif setheading == 'up':
y -= 30
else:
y += 30
position.append((x,y))
if x == apple_x and y == apple_y:
num1 = random.randint(1,22)
num2= random.randint(1,16)
apple_x= 30*num1-30
apple_y= 30*num2-30
else:
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body,position[i])
# 将果实画上去
screen.blit(food, (apple_x, apple_y))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(5)
\ No newline at end of file
up.png

2.05 KB

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