Commit 3dc5aec4 by BellCodeEditor

save project

parent e75ed2b7
Showing with 7 additions and 3 deletions
...@@ -16,14 +16,14 @@ body = pygame.image.load('body.png') # 身体 ...@@ -16,14 +16,14 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font("neuropol.ttf",18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x=360 apple_x=360
apple_y=360 apple_y=360
setheading = "right" setheading = "right"
snake_head = right snake_head = right
Score = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -55,7 +55,8 @@ while True: ...@@ -55,7 +55,8 @@ while True:
num1=random.randint(1,22) num1=random.randint(1,22)
num2=random.randint(1,16) num2=random.randint(1,16)
apple_x = 30*num1-30 apple_x = 30*num1-30
apple_x = 30*num2-30 apple_y = 30*num2-30
Score=Score+520
else: else:
position.pop(0) position.pop(0)
...@@ -70,6 +71,9 @@ while True: ...@@ -70,6 +71,9 @@ while True:
num_2=random.randint(1,16) num_2=random.randint(1,16)
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
info = "Score"+str(Score)
text =my_font.render(info,True,(0,0,0))
screen.blit(text,(440,10))
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
# 刷新画面 # 刷新画面
......
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