Commit 2f76dea7 by BellCodeEditor

save project

parent 2fdf0567
Showing with 8 additions and 1 deletions
...@@ -17,11 +17,13 @@ body = pygame.image.load('body.png') # 身体 ...@@ -17,11 +17,13 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font=pygame.font.Font("neuropol.ttf",18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x=360 apple_x=360
apple_y=300 apple_y=300
score=0
setheading = "right" setheading = "right"
snake_head = right snake_head = right
...@@ -60,6 +62,7 @@ while True: ...@@ -60,6 +62,7 @@ while True:
num2=random.randint(1,16) num2=random.randint(1,16)
apple_x=30*num1-30 apple_x=30*num1-30
apple_y=30*num2-30 apple_y=30*num2-30
score=score+10
else: else:
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
...@@ -72,6 +75,9 @@ while True: ...@@ -72,6 +75,9 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x,apple_y )) screen.blit(food, (apple_x,apple_y ))
info="Score"+str(score)
text=my_font.render(info,True,(12,19,0))
screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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