Commit 1354e4c9 by BellCodeEditor

save project

parent 2c18a950
Showing with 8 additions and 4 deletions
...@@ -17,6 +17,7 @@ body = pygame.image.load('body.png') # 身体 ...@@ -17,6 +17,7 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
setheading = "right" setheading = "right"
...@@ -24,6 +25,7 @@ snake_head = right ...@@ -24,6 +25,7 @@ snake_head = right
apple_x = 0 apple_x = 0
apple_y = 0 apple_y = 0
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
score = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -57,9 +59,9 @@ while True: ...@@ -57,9 +59,9 @@ while True:
if x == (apple_x*30) and y == (apple_y*30): if x == (apple_x*30) and y == (apple_y*30):
apple_x = random.randint(0,21) apple_x = random.randint(0,21)
apple_y = random.randint(0,15) apple_y = random.randint(0,15)
if ((apple_x*30),(apple_y830)) in position: ((apple_x*30),(apple_y*30)) in position
score += 10
elsewwwwwwwwwwwwwwww: else:
position.pop(0) position.pop(0)
position.append((x, y)) position.append((x, y))
# 将背景图画上去 # 将背景图画上去
...@@ -69,9 +71,11 @@ while True: ...@@ -69,9 +71,11 @@ while True:
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
info = "Score: " + str(score)
text = my_font.render(info,True,(0,0,0))
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x*30,apple_y*30)) screen.blit(food, (apple_x*30,apple_y*30))
screen.blit(text,(540,20))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
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