import pygame from pygame import locals import random # 初始化pygame,为使用硬件做准备 pygame.init() # 创建一个窗口 screen = pygame.display.set_mode((660, 480)) FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) # 背景 background = pygame.image.load('bg.png') right = pygame.image.load('right.png') # 头 朝右 food = pygame.image.load('apple.png') # 食物 苹果 body = pygame.image.load('body.png') # 身体 left = pygame.image.load('left.png') # 头 朝左 up = pygame.image.load('up.png') # 头 朝上 down = pygame.image.load('down.png') # 头 朝下 x, y = 240, 120 position = [(180, 90), (180, 120), (210, 120), (x, y)] setheading = 'd' snake_head = d while True: for event in pygame.event.get(): if event.type == locals.QUIT: # 接收到退出事件后退出程序 apple_x=360 apple_y=300 exit() if event.type == locals.KEYDOWN: if event.key == locals.K_d and setheading != "a": setheading = 'd' snake_head = d if event.key == locals.K_a and setheading != "d": setheading = 'a' snake_head = a if event.key == locals.K_w and setheading != "s": setheading = 'a' snake_head = a if event.key == locals.K_s and setheading != "w": setheading = 's' snake_head = w # 设置贪吃蛇的头部坐标 if setheading == "d" x += 30 elif setheading == "a": x -= 30 elif setheading == "w": y -= 30 else: y += 30 position.append((x, y)) if x == apple_x and if y == apple_y: apple_x = random.randint(0,660) apple_y = random.randint(0,480) position.pop(0) # 将背景图画上去 screen.blit(background, (0, 0)) # 将贪吃蛇的头画上去 screen.blit(snake_head, position[-1]) # 将贪吃蛇的身体画上去 for i in range(len(position)-1): screen.blit(body, position[i]) # 将果实画上去 screen.blit(food, (apple_x,apple_y )) # 刷新画面 pygame.display.update() FPSCLOCK.tick(3)