diff --git a/snake.py b/snake.py
index 537316e..4ba668b 100644
--- a/snake.py
+++ b/snake.py
@@ -1,5 +1,6 @@
 import pygame
 from pygame import locals
+import random
 
 # 初始化pygame,为使用硬件做准备
 pygame.init()
@@ -17,9 +18,14 @@ left = pygame.image.load('left.png')        # 头 朝左
 up = pygame.image.load('up.png')            # 头 朝上
 down = pygame.image.load('down.png')        # 头 朝下
 
-x, y = 240, 120
-position = [(180, 90), (180, 120), (210, 120), (x, y)]
+my_font = pygame.font.Font("neuropol.ttf",20)
+apple_x = 270
+apple_y = 120
+x = 240
+y = 150
+score = 0
 
+position = [(180, 90), (210, 120), (240, 120), (x, y)]
 setheading = "right"
 snake_head = right
 
@@ -51,9 +57,17 @@ while True:
         y -= 30
     else:
         y += 30
+
     position.append((x, y))
-    position.pop(0)
-    # 将背景图画上去
+    if x == apple_x and y == apple_y:
+        num1 = random.randint(0,21)
+        num2 = random.randint(0,15)
+        apple_x = num1*30
+        apple_y = num2*30
+    else:
+        position.pop(0)
+    if x < 0 or x > 630 or y < 0 or y > 450:
+        exit()
     screen.blit(background, (0, 0))
     # 将贪吃蛇的头画上去
     screen.blit(snake_head, position[-1])
@@ -62,7 +76,12 @@ while True:
         screen.blit(body, position[i])
 
     # 将果实画上去
-    screen.blit(food, (360, 300))
+    screen.blit(food, (apple_x, apple_y))
+
+    # 绘制分数
+    info = "Score:"+str(score)
+    text = my_font.render(info,ture,(0,0,0))
+    screen.blit(text,(540,10))
     # 刷新画面
     pygame.display.update()
     FPSCLOCK.tick(3)
\ No newline at end of file
diff --git a/zyr.py b/zyr.py
new file mode 100644
index 0000000..1e7505e
--- /dev/null
+++ b/zyr.py
@@ -0,0 +1,87 @@
+import pygame
+from pygame import locals
+import random
+
+# 初始化pygame,为使用硬件做准备
+pygame.init()
+
+# 创建一个窗口
+screen = pygame.display.set_mode((660, 480))
+FPSCLOCK = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
+
+# 背景
+background = pygame.image.load('bg.png')
+right = pygame.image.load('right.png')      # 头 朝右
+food = pygame.image.load('apple.png')       # 食物 苹果
+body = pygame.image.load('body.png')        # 身体
+left = pygame.image.load('left.png')        # 头 朝左
+up = pygame.image.load('up.png')            # 头 朝上
+down = pygame.image.load('down.png')        # 头 朝下
+
+my_font = pygame.font.Font("neuropol.ttf")
+apple_x = 270
+apple_y = 120
+x = 240
+y = 150
+score = 0
+
+position = [(180, 90), (210, 120), (240, 120), (x, y)]
+setheading = "right"
+snake_head = right
+
+while True:
+    for event in pygame.event.get():
+        if event.type == locals.QUIT:
+            # 接收到退出事件后退出程序
+            exit()
+        if event.type == locals.KEYDOWN:
+            if event.key == locals.K_RIGHT and setheading != "left":
+                setheading = 'right'
+                snake_head = right
+            if event.key == locals.K_LEFT and setheading != "right":
+                setheading = 'left'
+                snake_head = left
+            if event.key == locals.K_UP and setheading != "down":
+                setheading = 'up'
+                snake_head = up
+            if event.key == locals.K_DOWN and setheading != "up":
+                setheading = 'down'
+                snake_head = down
+
+    # 设置贪吃蛇的头部坐标
+    if setheading == "right":
+        x += 30
+    elif setheading == "left":
+        x -= 30
+    elif setheading == "up":
+        y -= 30
+    else:
+        y += 30
+
+    position.append((x, y))
+    if x == apple_x and y == apple_y:
+        num1 = random.randint(0,21)
+        num2 = random.randint(0,15)
+        apple_x = num1*30
+        apple_y = num2*30
+    else:
+        position.pop(0)
+    if x < 0 or x > 630 or y < 0 or y > 450:
+        exit()
+    screen.blit(background, (0, 0))
+    # 将贪吃蛇的头画上去
+    screen.blit(snake_head, position[-1])
+    # 将贪吃蛇的身体画上去
+    for i in range(len(position)-1):
+        screen.blit(body, position[i])
+
+    # 将果实画上去
+    screen.blit(food, (apple_x, apple_y))
+
+    # 绘制分数
+    info = "Score:"+str(score)
+    text = my_font.render(info,ture,(0,0,0))
+    screen.blit(text,(540,10))
+    # 刷新画面
+    pygame.display.update()
+    FPSCLOCK.tick(3)
\ No newline at end of file