Commit ffe68d0f by BellCodeEditor

auto save

parent d5739bd2
Showing with 13 additions and 1 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -19,6 +20,8 @@ down = pygame.image.load('down.png') # 头 朝下 ...@@ -19,6 +20,8 @@ down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x =360
apple_y =300
setheading = "right" setheading = "right"
snake_head = right snake_head = right
...@@ -52,6 +55,14 @@ while True: ...@@ -52,6 +55,14 @@ while True:
else: else:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
num1 = random.randint(1,22)
num2 = random.randint(1,16)
if x == apple_x and y == apple_y:
apple_x = random.randint(1,22)
apple_y = random.randint(1,16)
apple_x = num1 * 30 - 30
apple_y = num2 * 30 - 30
else:
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -62,7 +73,8 @@ while True: ...@@ -62,7 +73,8 @@ while True:
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x, apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
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