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Commit
ffc6d53a
authored
May 28, 2022
by
BellCodeEditor
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d5739bd2
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snake.py
snake.py
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ffc6d53a
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
# 导入random模块
# 初始化pygame,为使用硬件做准备
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
pygame
.
init
()
...
@@ -19,6 +20,9 @@ down = pygame.image.load('down.png') # 头 朝下
...
@@ -19,6 +20,9 @@ down = pygame.image.load('down.png') # 头 朝下
x
,
y
=
240
,
120
x
,
y
=
240
,
120
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
# 设置变量保存苹果横纵坐标
apple_x
=
360
# 苹果横坐标360
apple_y
=
300
# 苹果纵坐标300
setheading
=
"right"
setheading
=
"right"
snake_head
=
right
snake_head
=
right
...
@@ -52,6 +56,11 @@ while True:
...
@@ -52,6 +56,11 @@ while True:
else
:
else
:
y
+=
30
y
+=
30
position
.
append
((
x
,
y
))
position
.
append
((
x
,
y
))
# 贪吃蛇吃到苹果
# if判断蛇x坐标相等于苹果x坐标和蛇y坐标相等于苹果y坐标
if
x
==
apple_x
and
y
==
apple_y
:
apple_x
=
random
.
randint
(
0
,
660
)
# 苹果x坐标出现在随机坐标0到660
apple_y
=
random
.
randint
(
0
,
480
)
# 苹果y坐标出现在随机坐标0到480
position
.
pop
(
0
)
position
.
pop
(
0
)
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
...
@@ -62,7 +71,7 @@ while True:
...
@@ -62,7 +71,7 @@ while True:
screen
.
blit
(
body
,
position
[
i
])
screen
.
blit
(
body
,
position
[
i
])
# 将果实画上去
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
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