Commit fd6b912d by BellCodeEditor

save project

parent d5739bd2
Showing with 19 additions and 8 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -23,6 +23,9 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)] ...@@ -23,6 +23,9 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = "right"
snake_head = right snake_head = right
apple_x = 360
apple_y = 300
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -44,15 +47,23 @@ while True: ...@@ -44,15 +47,23 @@ while True:
# 设置贪吃蛇的头部坐标 # 设置贪吃蛇的头部坐标
if setheading == "right": if setheading == "right":
x += 30 x += 10
elif setheading == "left": elif setheading == "left":
x -= 30 x -= 10
elif setheading == "up": elif setheading == "up":
y -= 30 y -= 10
else: else:
y += 30 y += 10
position.append((x, y)) position.append((x, y))
if x==apple_x and y == apple_y:
num1 = random.randint(1,22)
num2 = random.randint(1,16)
apple_x = num1*30-30
apple_y = num2*30-30
else:
position.pop(0) position.pop(0)
if x<0 or x>630 or y<0 or y>450:
exit()
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -62,7 +73,7 @@ while True: ...@@ -62,7 +73,7 @@ while True:
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x,apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(10)
\ No newline at end of file \ No newline at end of file
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