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Commit
f8ddb4ff
authored
Mar 13, 2021
by
BellCodeEditor
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parent
0390d315
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1 changed file
with
25 additions
and
5 deletions
snake.py
snake.py
View file @
f8ddb4ff
...
...
@@ -22,7 +22,7 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x
,
apple_y
=
360
,
300
setheading
=
"right"
snake_head
=
right
score
=
0
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
...
...
@@ -51,12 +51,23 @@ while True:
y
-=
30
else
:
y
+=
30
# 吃掉水果身体变长
if
x
==
apple_x
and
y
==
apple_y
:
num_x
apple_x
=
random
.
randint
(
30
,
1800
)
%
30
apple_y
=
random
.
randint
(
30
,
14400
)
%
30
num_x
=
random
.
randint
(
1
,
22
)
num_y
=
random
.
randint
(
1
,
16
)
apple_x
=
num_x
*
30
apple_y
=
num_y
*
30
score
+=
1
else
:
position
.
pop
(
0
)
#贪吃蛇撞墙停止
if
x
<
0
or
x
>
630
or
y
<
0
or
y
>
450
:
font1
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
25
)
text1
=
font
.
render
(
"游戏失败"
,
True
,(
0
,
0
,
0
))
screen
.
blit
(
text
,(
200
,
200
))
break
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇的头画上去
...
...
@@ -67,6 +78,14 @@ while True:
# 将果实画上去
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
# 绘制分数
# 1.载入字体
font
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
18
)
# 2.设置字体文字
text
=
font
.
render
(
"Score:"
+
str
(
score
),
True
,(
0
,
0
,
0
))
# 3.渲染
screen
.
blit
(
text
,(
400
,
0
))
# 刷新画面
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
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