Commit f7d373f1 by BellCodeEditor

save project

parent d5739bd2
Showing with 29 additions and 5 deletions
File added
import pygame import pygame
import random
from pygame import locals from pygame import locals
from random import randint
apple_x = 360
apple_y = 300
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -15,13 +20,15 @@ food = pygame.image.load('apple.png') # 食物 苹果 ...@@ -15,13 +20,15 @@ food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体 body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png')
myfont = pygame.font.Font("neuropol.ttf",18) # 头 朝下
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -41,8 +48,7 @@ while True: ...@@ -41,8 +48,7 @@ while True:
if event.key == locals.K_DOWN and setheading != "up": if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down' setheading = 'down'
snake_head = down snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right": if setheading == "right":
x += 30 x += 30
elif setheading == "left": elif setheading == "left":
...@@ -51,8 +57,21 @@ while True: ...@@ -51,8 +57,21 @@ while True:
y -= 30 y -= 30
else: else:
y += 30 y += 30
if x == apple_x and y == apple_y:
num1 = randint(1,22)
num2 = randint(1,16)
apple_x = num1*30-30
apple_y = num2*30-30
score += 10
else:
position.pop(0)
if x < 0 or x > 630 or y < 0 or y > 340:
exit()
position.append((x, y)) position.append((x, y))
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -61,8 +80,12 @@ while True: ...@@ -61,8 +80,12 @@ while True:
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
info = 'Score:' + str(score)
text = myfont.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300))
screen.blit(food, (apple_x, apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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