Commit f1702614 by BellCodeEditor

auto save

parent d5739bd2
Showing with 38 additions and 66 deletions
import pygame class Hero(object):
from pygame import locals def __init__(self, name):
self.name = name
# 初始化pygame,为使用硬件做准备 self.level = 1
pygame.init() self.hp = 250000
self.attack = 4000
# 创建一个窗口 self.max_hp = self.hp
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) def cure(self): # 治疗
self.hp+=6000
# 背景 if self.hp>self.max_hp:
background = pygame.image.load('bg.png') self.hp=self.max_hp
right = pygame.image.load('right.png') # 头 朝右 print(self.name+"使用了治疗,血量增加:", 6000,",目前的血量为:",self.hp)
food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体 def combat(self, enemy): # 普通攻击
left = pygame.image.load('left.png') # 头 朝左 enemy.hp -= self.attack
up = pygame.image.load('up.png') # 头 朝上 info1 = self.name+"对"+enemy.name+"发起进攻,"
down = pygame.image.load('down.png') # 头 朝下 info2 = "造成"+str(self.attack)+"点伤害,"
if enemy.hp > 0:
x, y = 240, 120 info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
position = [(180, 90), (180, 120), (210, 120), (x, y)] info = info1+info2+info3
print(info)
setheading = "right" else:
snake_head = right info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
while True: print(info)
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
# 设置贪吃蛇的头部坐标 class Player(Hero):
if setheading == "right": def __init__(self,hero_type,name):
x += 30 super().__init__(name)
elif setheading == "left": self.hp = 200000
x -= 30 self.attack = 5000
elif setheading == "up": self.max_hp = self.hp
y -= 30 self.hero_type = hero_type
else: print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
y += 30 print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
position.append((x, y))
position.pop(0) houyi = Player("射手", "后羿")
# 将背景图画上去 yase = Hero("垭瑟")
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
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