diff --git a/snake.py b/snake.py index 537316e..b561cb2 100644 --- a/snake.py +++ b/snake.py @@ -1,13 +1,11 @@ import pygame +import random from pygame import locals - # 初始化pygame,为使用硬件做准备 pygame.init() - # 创建一个窗口 screen = pygame.display.set_mode((660, 480)) FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) - # 背景 background = pygame.image.load('bg.png') right = pygame.image.load('right.png') # 头 朝右 @@ -16,13 +14,12 @@ body = pygame.image.load('body.png') # 身体 left = pygame.image.load('left.png') # 头 朝左 up = pygame.image.load('up.png') # 头 朝上 down = pygame.image.load('down.png') # 头 朝下 - x, y = 240, 120 position = [(180, 90), (180, 120), (210, 120), (x, y)] - +apple_x=300 +apple_y=360 setheading = "right" snake_head = right - while True: for event in pygame.event.get(): if event.type == locals.QUIT: @@ -41,7 +38,6 @@ while True: if event.key == locals.K_DOWN and setheading != "up": setheading = 'down' snake_head = down - # 设置贪吃蛇的头部坐标 if setheading == "right": x += 30 @@ -52,7 +48,12 @@ while True: else: y += 30 position.append((x, y)) + if x==apple_x and y==apple_y: + apple_x=random.randint(0,660) + apple_y=random.randint(0,480) position.pop(0) + #苹果 + # 将背景图画上去 screen.blit(background, (0, 0)) # 将贪吃蛇的头画上去 @@ -62,7 +63,7 @@ while True: screen.blit(body, position[i]) # 将果实画上去 - screen.blit(food, (360, 300)) + screen.blit(food, (apple_x, apple_y)) # 刷新画面 pygame.display.update() FPSCLOCK.tick(3) \ No newline at end of file