Commit ef9838df by BellCodeEditor

save project

parent 0cc74b28
Showing with 77 additions and 73 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右 right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果 food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体 body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x=360 apple_x=360
apple_y=300 apple_y=300
setheading = "right" setheading = "right"
snake_head = right snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left": if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right' setheading = 'right'
snake_head = right snake_head = right
if event.key == locals.K_LEFT and setheading != "right": if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left' setheading = 'left'
snake_head = left snake_head = left
if event.key == locals.K_UP and setheading != "down": if event.key == locals.K_UP and setheading != "down":
setheading = 'up' setheading = 'up'
snake_head = up snake_head = up
if event.key == locals.K_DOWN and setheading != "up": if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down' setheading = 'down'
snake_head = down snake_head = down
# 设置贪吃蛇的头部坐标 # 设置贪吃蛇的头部坐标
if setheading == "right": if setheading == "right":
x += 30 x += 30
elif setheading == "left": elif setheading == "left":
x -= 30 x -= 30
elif setheading == "up": elif setheading == "up":
y -= 30 y -= 30
else: else:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
position.pop(0) if x==apple_x and y==apple_y:
if x == apple_x and y == apple_y: num1=random.randint(1,22)
        apple_x = random.randint(0,660) num2=random.randint(1,16)
        apple_y = random.randint(0,480) apple_x=30*num1-30
# 将背景图画上去 apple_y=30*num2-30
screen.blit(background, (0, 0)) else:
# 将贪吃蛇的头画上去 position.pop(0)
screen.blit(snake_head, position[-1]) # 将背景图画上去
# 将贪吃蛇的身体画上去 screen.blit(background, (0, 0))
for i in range(len(position)-1): # 将贪吃蛇的头画上去
screen.blit(body, position[i]) screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
# 将果实画上去 for i in range(len(position)-1):
 screen.blit(food, (apple_x, apple_y)) screen.blit(body, position[i])
# 刷新画面
pygame.display.update() # 将果实画上去
screen.blit(food,(apple_x,apple_y))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
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