Commit eef0d18c by BellCodeEditor

save project

parent d5739bd2
Showing with 9 additions and 1 deletions
import pygame import pygame
import random
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -18,6 +20,8 @@ up = pygame.image.load('up.png') # 头 朝上 ...@@ -18,6 +20,8 @@ up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120 x, y = 240, 120
apple_x=360
apple_y=300
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = "right"
...@@ -41,7 +45,8 @@ while True: ...@@ -41,7 +45,8 @@ while True:
if event.key == locals.K_DOWN and setheading != "up": if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down' setheading = 'down'
snake_head = down snake_head = down
# 设置贪吃蛇的头部坐标 # 设置贪吃蛇的头部坐标
if setheading == "right": if setheading == "right":
x += 30 x += 30
...@@ -51,6 +56,9 @@ while True: ...@@ -51,6 +56,9 @@ while True:
y -= 30 y -= 30
else: else:
y += 30 y += 30
if x==apple_x and y==apple_y:
apple_x=random.randint(0,490)
apple_y=random.randint(0,320)
position.append((x, y)) position.append((x, y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
......
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