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Commit
ed798683
authored
May 03, 2022
by
BellCodeEditor
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d5739bd2
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1 changed file
with
33 additions
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22 deletions
snake.py
snake.py
View file @
ed798683
import
pygame
from
pygame
import
locals
import
random
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
...
...
@@ -15,13 +15,15 @@ food = pygame.image.load('apple.png') # 食物 苹果
body
=
pygame
.
image
.
load
(
'body.png'
)
# 身体
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
my_font
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
20
)
apple_x
,
apple_y
=
360
,
300
x
,
y
=
240
,
120
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
setheading
=
"right"
snake_head
=
right
chaoxiang
=
"right"
snake_head
=
right
fenshu
=
0
while
True
:
for
event
in
pygame
.
event
.
get
():
...
...
@@ -29,30 +31,35 @@ while True:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
"left"
:
setheading
=
'right'
snake_head
=
right
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
"right"
:
setheading
=
'left'
snake_head
=
left
if
event
.
key
==
locals
.
K_UP
and
setheading
!=
"down"
:
setheading
=
'up
'
snake_head
=
up
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
setheading
=
'down
'
snake_head
=
down
if
event
.
key
==
locals
.
K_RIGHT
and
chaoxiang
!=
'left'
:
chaoxiang
=
'right'
snake_head
=
right
if
event
.
key
==
locals
.
K_LEFT
and
chaoxiang
!=
'right'
:
chaoxiang
=
'left'
snake_head
=
left
if
event
.
key
==
locals
.
K_DOWN
and
chaoxiang
!=
'up'
:
chaoxiang
=
'down
'
snake_head
=
down
if
event
.
key
==
locals
.
K_UP
and
chaoxiang
!=
'down'
:
chaoxiang
=
'up
'
snake_head
=
up
# 设置贪吃蛇的头部坐标
if
setheadi
ng
==
"right"
:
if
chaoxia
ng
==
"right"
:
x
+=
30
elif
setheadi
ng
==
"left"
:
elif
chaoxia
ng
==
"left"
:
x
-=
30
elif
setheadi
ng
==
"up"
:
elif
chaoxia
ng
==
"up"
:
y
-=
30
else
:
y
+=
30
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
if
x
==
apple_x
and
y
==
apple_y
:
apple_x
=
random
.
randint
(
1
,
22
)
*
30
-
30
apple_x
=
random
.
randint
(
1
,
16
)
*
30
-
30
fenshu
+=
10
else
:
position
.
pop
(
0
)
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇的头画上去
...
...
@@ -62,7 +69,10 @@ while True:
screen
.
blit
(
body
,
position
[
i
])
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
info
=
'fenzhi'
+
str
(
fenshu
)
text
=
my_font
.
render
(
info
,
True
,(
250
,
0
,
0
))
screen
.
blit
(
text
,(
520
,
10
))
# 刷新画面
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
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