Commit ed798683 by BellCodeEditor

save project

parent d5739bd2
Showing with 33 additions and 22 deletions
import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
......@@ -15,13 +15,15 @@ food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('neuropol.ttf',20)
apple_x,apple_y=360,300
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right"
snake_head = right
chaoxiang="right"
snake_head=right
fenshu=0
while True:
for event in pygame.event.get():
......@@ -29,30 +31,35 @@ while True:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
if event.key==locals.K_RIGHT and chaoxiang != 'left':
chaoxiang='right'
snake_head=right
if event.key==locals.K_LEFT and chaoxiang != 'right':
chaoxiang='left'
snake_head=left
if event.key==locals.K_DOWN and chaoxiang != 'up':
chaoxiang='down'
snake_head=down
if event.key==locals.K_UP and chaoxiang != 'down':
chaoxiang='up'
snake_head=up
# 设置贪吃蛇的头部坐标
if setheading == "right":
if chaoxiang == "right":
x += 30
elif setheading == "left":
elif chaoxiang == "left":
x -= 30
elif setheading == "up":
elif chaoxiang == "up":
y -= 30
else:
y += 30
position.append((x, y))
position.pop(0)
if x==apple_x and y==apple_y:
apple_x=random.randint(1,22)*30-30
apple_x=random.randint(1,16)*30-30
fenshu+=10
else:
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
......@@ -62,7 +69,10 @@ while True:
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
screen.blit(food, (apple_x,apple_y))
info='fenzhi'+str(fenshu)
text=my_font.render(info,True,(250,0,0))
screen.blit(text,(520,10))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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