Commit e8949912 by BellCodeEditor

save project

parent dc7e4225
Showing with 7 additions and 4 deletions
...@@ -19,6 +19,7 @@ down = pygame.image.load('down.png') # 头 朝下 ...@@ -19,6 +19,7 @@ down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x,apple_y=360,300
setheading = "right" setheading = "right"
snake_head = right snake_head = right
...@@ -52,6 +53,12 @@ while True: ...@@ -52,6 +53,12 @@ while True:
else: else:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
if x==apple_x and y==apple_y:
a=random.randint(0,600)
s=random.randint(0,480)
apple_x=a*30-30
apple_y=s*30-30
else:
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -60,10 +67,6 @@ while True: ...@@ -60,10 +67,6 @@ while True:
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
apple_x,apple_y=360,300
if x==apple_x and y==apple_y:
apple_x=random.randint(0,600)
apple_y=random.randint(0,480)
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
# 刷新画面 # 刷新画面
......
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