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Commit
e885fe9d
authored
3 years ago
by
BellCodeEditor
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d5739bd2
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snake.py
snake.py
View file @
e885fe9d
import
pygame
import
random
from
pygame
import
locals
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
backgroung
=
pygame
.
image
.
load
(
"bg.png"
)
apple
=
pygame
.
image
.
load
(
"apple.png"
)
right
=
pygame
.
image
.
load
(
"right.png"
)
left
=
pygame
.
image
.
load
(
"left.png"
)
up
=
pygame
.
image
.
load
(
"up.png"
)
down
=
pygame
.
image
.
load
(
"down.png"
)
body
=
pygame
.
image
.
load
(
"body.png"
)
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
FPSCLOCK
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
# 头 朝右
food
=
pygame
.
image
.
load
(
'apple.png'
)
# 食物 苹果
body
=
pygame
.
image
.
load
(
'body.png'
)
# 身体
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
x
,
y
=
240
,
120
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
setheading
=
"right"
snake_head
=
right
# 创建一个窗口
pingmu
=
pygame
.
display
.
set_mode
((
660
,
480
))
x
=
270
y
=
240
apple_x
=
360
apple_y
=
330
heading
=
"Right"
postion
=
[(
210
,
240
),(
240
,
240
),(
x
,
y
)]
fps
=
pygame
.
time
.
Clock
()
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
"left"
:
setheading
=
'right'
snake_head
=
right
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
"right"
:
setheading
=
'left'
snake_head
=
left
if
event
.
key
==
locals
.
K_UP
and
setheading
!=
"down"
:
setheading
=
'up'
snake_head
=
up
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
setheading
=
'down'
snake_head
=
down
if
event
.
key
==
locals
.
K_RIGHT
and
heading
!=
"Left"
:
heading
=
"Right"
if
event
.
key
==
locals
.
K_LEFT
and
heading
!=
"Right"
:
heading
=
"Left"
if
event
.
key
==
locals
.
K_UP
and
heading
!=
"Down"
:
heading
=
"Up"
if
event
.
key
==
locals
.
K_DOWN
and
heading
!=
"Up"
:
heading
=
"Down"
pingmu
.
blit
(
backgroung
,(
0
,
0
))
pingmu
.
blit
(
apple
,(
apple_x
,
apple_y
))
postion
.
append
((
x
,
y
))
postion
.
pop
(
0
)
if
heading
==
"Right"
:
pingmu
.
blit
(
right
,(
x
,
y
))
x
+=
30
elif
heading
==
"Left"
:
pingmu
.
blit
(
left
,(
x
,
y
))
x
-=
30
elif
heading
==
"Up"
:
pingmu
.
blit
(
up
,(
x
,
y
))
y
-=
30
elif
heading
==
"Down"
:
pingmu
.
blit
(
down
,(
x
,
y
))
y
+=
30
if
apple_x
==
x
and
apple_y
==
y
:
apple_x
=
random
.
randint
(
0
,
21
)
*
30
apple_y
=
random
.
randint
(
0
,
15
)
*
30
# 设置贪吃蛇的头部坐标
if
setheading
==
"right"
:
x
+=
30
elif
setheading
==
"left"
:
x
-=
30
elif
setheading
==
"up"
:
y
-=
30
else
:
y
+=
30
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇的头画上去
screen
.
blit
(
snake_head
,
position
[
-
1
])
# 将贪吃蛇的身体画上去
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
])
for
i
in
range
(
len
(
postion
)
-
1
):
pingmu
.
blit
(
body
,(
postion
[
i
]))
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
# 刷新画面
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
fps
.
tick
(
5
)
\ No newline at end of file
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