Commit e79cfacb by BellCodeEditor

save project

parent d5739bd2
Showing with 20 additions and 2 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -17,6 +17,9 @@ left = pygame.image.load('left.png') # 头 朝左 ...@@ -17,6 +17,9 @@ left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
apple_x=360
apple_y=300
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
...@@ -52,6 +55,12 @@ while True: ...@@ -52,6 +55,12 @@ while True:
else: else:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
if x==apple_x and apple_y==y:
apple_x=random.randint(0,21)
apple_x=apple_x*30
apple_y=random.randint(0,15)
apple_y=apple_y*30
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -62,7 +71,16 @@ while True: ...@@ -62,7 +71,16 @@ while True:
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x, apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
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