Commit e3c86165 by BellCodeEditor

auto save

parent ef0d003a
Showing with 18 additions and 7 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -16,14 +17,17 @@ body = pygame.image.load('body.png') # 身体 ...@@ -16,14 +17,17 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('neuropol.ttf', 18) # 字体
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x = 360 # 苹果横坐标
apple_y = 300 # 苹果纵坐标
setheading = "right" setheading = "right"
snake_head = right snake_head = right
apple_x=360 score = 0
apple_y=300
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -53,11 +57,12 @@ while True: ...@@ -53,11 +57,12 @@ while True:
else: else:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
if apple_x ==x and apple_y== y : # 贪吃蛇吃到了苹果
num1_x=random.randint(1,22) if x == apple_x and y == apple_y:
num1_y=random.randint(1,16) num1= random.randint(1, 22) # 横排第几个格子
apple_x=30*num1_x-30 num2 = random.randint(1, 16) # 竖排第几个格子
apple_y=30*num1_y-30 apple_x = 30*num1-30 # 苹果的x坐标
apple_y = 30*num2-30 # 苹果的y坐标
else: else:
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
...@@ -70,6 +75,11 @@ while True: ...@@ -70,6 +75,11 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
# 绘制分数
info = "Score:"+ str(score)
text = my_font.render(info, True, (0, 0, 0))
screen.blit(text, (540, 10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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