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Commit
de90e8cb
authored
2 years ago
by
BellCodeEditor
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da5a92d2
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63 additions
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snake.py
snake.py
View file @
de90e8cb
import
pygame
from
pygame
import
locals
import
random
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
#660, 480
FPSCLOCK
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
# 头 朝右
food
=
pygame
.
image
.
load
(
'apple.png'
)
# 食物 苹果
food
=
pygame
.
image
.
load
(
'apple.png'
)
food1
=
pygame
.
image
.
load
(
'apple.png'
)
food2
=
pygame
.
image
.
load
(
'apple.png'
)
food3
=
pygame
.
image
.
load
(
'apple.png'
)
food4
=
pygame
.
image
.
load
(
'apple.png'
)
food5
=
pygame
.
image
.
load
(
'apple.png'
)
food6
=
pygame
.
image
.
load
(
'apple.png'
)
# 食物 苹果
body
=
pygame
.
image
.
load
(
'body.png'
)
# 身体
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
ziti
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
18
)
x
,
y
=
240
,
120
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
apple_x
,
apple_y
=
360
,
300
apple_x1
,
apple_y1
=
360
,
300
apple_x2
,
apple_y2
=
360
,
300
apple_x3
,
apple_y3
=
360
,
300
apple_x4
,
apple_y4
=
360
,
300
apple_x5
,
apple_y5
=
360
,
300
apple_x6
,
apple_y6
=
360
,
300
setheading
=
"right"
fenshu
=
0
snake_head
=
right
while
True
:
...
...
@@ -52,7 +68,37 @@ while True:
else
:
y
+=
30
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
if
x
==
apple_x
and
y
==
apple_y
:
apple_x
=
random
.
randint
(
0
,
21
)
*
30
apple_y
=
random
.
randint
(
0
,
15
)
*
30
fenshu
+=
100
if
x
==
apple_x1
and
y
==
apple_y1
:
apple_x1
=
random
.
randint
(
0
,
21
)
*
30
apple_y1
=
random
.
randint
(
0
,
15
)
*
30
fenshu
+=
100
if
x
==
apple_x3
and
y
==
apple_y3
:
apple_x3
=
random
.
randint
(
0
,
21
)
*
30
apple_y3
=
random
.
randint
(
0
,
15
)
*
30
fenshu
+=
100
if
x
==
apple_x4
and
y
==
apple_y4
:
apple_x4
=
random
.
randint
(
0
,
21
)
*
30
apple_y4
=
random
.
randint
(
0
,
15
)
*
30
fenshu
+=
100
if
x
==
apple_x6
and
y
==
apple_y6
:
apple_x6
=
random
.
randint
(
0
,
21
)
*
30
apple_y6
=
random
.
randint
(
0
,
15
)
*
30
fenshu
+=
100
if
x
==
apple_x5
and
y
==
apple_y5
:
apple_x5
=
random
.
randint
(
0
,
21
)
*
30
apple_y5
=
random
.
randint
(
0
,
15
)
*
30
fenshu
+=
100
else
:
position
.
pop
(
0
)
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇的头画上去
...
...
@@ -62,7 +108,16 @@ while True:
screen
.
blit
(
body
,
position
[
i
])
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
screen
.
blit
(
food1
,
(
apple_x1
,
apple_y1
))
screen
.
blit
(
food2
,
(
apple_x2
,
apple_y2
))
screen
.
blit
(
food3
,
(
apple_x3
,
apple_y3
))
screen
.
blit
(
food4
,
(
apple_x4
,
apple_y4
))
screen
.
blit
(
food5
,
(
apple_x5
,
apple_y5
))
screen
.
blit
(
food6
,
(
apple_x6
,
apple_y6
))
info
=
"scoro"
+
str
(
fenshu
)
text
=
ziti
.
render
(
info
,
True
,(
0
,
0
,
0
))
screen
.
blit
(
text
,(
540
,
10
))
# 刷新画面
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
FPSCLOCK
.
tick
(
5
)
\ No newline at end of file
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