Commit de825edd by BellCodeEditor

save project

parent d5739bd2
Showing with 16 additions and 2 deletions
...@@ -19,6 +19,8 @@ down = pygame.image.load('down.png') # 头 朝下 ...@@ -19,6 +19,8 @@ down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x= 360
apple_y= 300
setheading = "right" setheading = "right"
snake_head = right snake_head = right
...@@ -52,6 +54,18 @@ while True: ...@@ -52,6 +54,18 @@ while True:
else: else:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
if x == apple_x and y ==apple_y:
apple_x = random.randint(0,660)
apple_x = random.randint(0,480)
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
position.append((x, y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -61,8 +75,7 @@ while True: ...@@ -61,8 +75,7 @@ while True:
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 screen.blit(food, (apple_x, apple_y))
screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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